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This is evil.info, produced by makeinfo version 6.5 from evil.texi.

This manual is for Evil (version 0.1 of 2011-07-30), an extensible vi
layer for Emacs.

   Copyright © 2011 Frank Fischer and Vegard Øye.

     Permission is granted to copy, distribute and/or modify this
     document under the terms of the GNU Free Documentation License,
     Version 1.3 or any later version published by the Free Software
     Foundation; with no Invariant Sections, no Front-Cover Texts, and
     no Back-Cover Texts.  A copy of the license is included in the
     section entitled "GNU Free Documentation License".

   The Evil team thanks everyone at gmane.emacs.vim-emulation for their
feedback and contributions.
INFO-DIR-SECTION Emacs
START-INFO-DIR-ENTRY
* Evil: (evil). Extensible vi layer for Emacs.
END-INFO-DIR-ENTRY


File: evil.info,  Node: Top,  Next: Overview,  Prev: (dir),  Up: (dir)

Evil
****

This is the manual for Evil, an extensible vi layer for Emacs.

* Menu:

* Overview::
* Settings::
* Keymaps::
* Hooks::
* Macros::
* Other internals::
* GNU Free Documentation License::


File: evil.info,  Node: Overview,  Next: Settings,  Up: Top

1 Overview
**********

Evil is an extensible vi layer for Emacs.  It emulates the main features
of Vim,(1) turning Emacs into a modal editor.  Like Emacs in general,
Evil is extensible in Emacs Lisp.

* Menu:

* Installation::
* Modes and states::

   ---------- Footnotes ----------

   (1) Vim is the most popular version of "vi", a modal text editor with
many implementations.  Vim also adds some functions of its own, like
Visual selection and text objects.  For more information, see:
<http://www.vim.org/>


File: evil.info,  Node: Installation,  Next: Modes and states,  Up: Overview

1.1 Installation
================

Evil lives in a Git repository.  To download Evil, do:

     git clone https://github.com/emacs-evil/evil.git

Move Evil to '~/.emacs.d/evil'.  Then add the following lines to
'~/.emacs':

     (add-to-list 'load-path "~/.emacs.d/evil")
     (require 'evil)
     (evil-mode 1)

Evil requires 'undo-tree.el' to provide linear undo and undo branches.
It is available from EmacsWiki.(1)  (A copy of 'undo-tree.el' is also
included in the Git repository.)

   ---------- Footnotes ----------

   (1) <http://www.emacswiki.org/emacs/UndoTree>


File: evil.info,  Node: Modes and states,  Prev: Installation,  Up: Overview

1.2 Modes and states
====================

The next time Emacs is started, it will come up in "Normal state",
denoted by '<N>' on the mode line.  This is where the main vi bindings
are defined.  Note that you can always disable Normal state with 'C-z',
which switches to an "Emacs state" (denoted by '<E>') in which vi keys
are completely disabled.  Press 'C-z' again to switch back to Normal
state.

   Evil uses the term "state" for what is called a "mode" in vi, since
"mode" already has its own meaning in Emacs.  Evil defines a number of
states, such as Normal state ('<N>'), Insert state ('<I>'), Visual state
('<V>'), Replace state ('<R>'), Operator-Pending state ('<O>'), Motion
state ('<M>') and Emacs state ('<E>').  Each state has its own keymaps
and customization variables.

   Meanwhile, a "mode" in Emacs is a set of key bindings for editing a
certain sort of text, like 'emacs-lisp-mode' for Emacs Lisp.  Modes may
include custom bindings for Evil states.


File: evil.info,  Node: Settings,  Next: Keymaps,  Prev: Overview,  Up: Top

2 Settings
**********

Evil's behavior can be adjusted by setting various variables.  The
current values may be inspected by doing 'M-x customize-group RET evil
RET'.

   To change the value of a variable, add a 'setq' form to '~/.emacs',
preferably before Evil is loaded:(1)

     (setq evil-shift-width 8)
     ;; Load Evil
     (require 'evil) ...

Note that if a variable is buffer-local, you must use 'setq-default'
instead of 'setq' to change its global value.

 -- Variable: evil-auto-indent
     Whether the current line is indented when entering Insert state.
     If 't' (the default), then the line is indented.  If 'nil', then
     the line is not indented.  Buffer-local.

 -- Variable: evil-shift-width
     The number of columns a line is shifted by the commands '>' and
     '<'.

 -- Variable: evil-repeat-move-cursor
     If 't' (the default), then repeating a command with '.' may change
     the position of the cursor.  If 'nil', then the original position
     is preserved.

 -- Variable: evil-find-skip-newlines
     If 't', then 'f', 'F', 't' and 'T' may skip over newlines to find a
     character.  If 'nil' (the default), then they are restricted to the
     current line.

 -- Variable: evil-move-cursor-back
     If 't' (the default), then the cursor moves backwards when exiting
     Insert state.  If 'nil', then the cursor does not move.

 -- Variable: evil-want-fine-undo
     If 't', then a change-based action like 'cw' may be undone in
     several steps.  If 'nil' (the default), then it is undone in one
     step.

 -- Variable: evil-regexp-search
     If 't' (the default), then '/' and '?' use regular expressions for
     searching.  If 'nil', they use plain text.

 -- Variable: evil-search-wrap
     If 't' (the default), then '/' and '?' wrap the search around the
     buffer.  If 'nil', then they stop at buffer boundaries.

 -- Variable: evil-flash-delay
     The number of seconds to flash search matches when pressing 'n' and
     'N'.

 -- Variable: evil-want-C-i-jump
     If 't' (the default), then 'C-i' jumps forwards in the jump list.
     If 'nil', then 'C-i' inserts a tab.

 -- Variable: evil-want-C-u-scroll
     If 't', then 'C-u' scrolls the buffer.  If 'nil' (the default),
     then 'C-u' begins a numeric prefix argument.

* Menu:

* The cursor::
* The initial state::

   ---------- Footnotes ----------

   (1) Strictly speaking, the order only matters if the variable affects
the way Evil is loaded.  This is the case with some of the 'evil-want-'
variables.


File: evil.info,  Node: The cursor,  Next: The initial state,  Up: Settings

2.1 The cursor
==============

A state may change the cursor's appearance.  The cursor settings are
stored in the variables below, which may contain a cursor type as per
the 'cursor-type' variable, a color string as passed to the
'set-cursor-color' function, a zero-argument function for changing the
cursor, or a list of the above.  For example, the following changes the
cursor in Replace state to a red box:

     (setq evil-replace-state-cursor '("red" box))

If the state does not specify a cursor, 'evil-default-cursor' is used.

 -- Variable: evil-default-cursor
     The default cursor.

 -- Variable: evil-normal-state-cursor
     The cursor for Normal state.

 -- Variable: evil-insert-state-cursor
     The cursor for Insert state.

 -- Variable: evil-visual-state-cursor
     The cursor for Visual state.

 -- Variable: evil-replace-state-cursor
     The cursor for Replace state.

 -- Variable: evil-operator-state-cursor
     The cursor for Operator-Pending state.

 -- Variable: evil-motion-state-cursor
     The cursor for Motion state.

 -- Variable: evil-emacs-state-cursor
     The cursor for Emacs state.


File: evil.info,  Node: The initial state,  Prev: The cursor,  Up: Settings

2.2 The initial state
=====================

By default, a new buffer comes up in Normal state.  This can be changed
with the function 'evil-set-initial-state'.

 -- Function: evil-set-initial-state mode state
     Set the initial state for a buffer in which MODE is active to
     STATE.  MODE should be a major mode such as 'text-mode', although
     minor modes work as well.


File: evil.info,  Node: Keymaps,  Next: Hooks,  Prev: Settings,  Up: Top

3 Keymaps
*********

Evil's key bindings are stored in a number of keymaps.  Each state has a
"global keymap", where the default key bindings for the state are
stored.  For example, the global keymap for Normal state is
'evil-normal-state-map', and the key bindings in this map are seen in
all buffers that are currently in Normal state.

   Keymaps are modified with the Emacs function 'define-key':

     (define-key evil-normal-state-map "w" 'foo)

This binds the key 'w' to the command 'foo' in Normal state.  The file
'evil-maps.el' contains all the key bindings.

 -- Variable: evil-normal-state-map
     The global keymap for Normal state.

 -- Variable: evil-insert-state-map
     The global keymap for Insert state.

 -- Variable: evil-visual-state-map
     The global keymap for Visual state.

 -- Variable: evil-replace-state-map
     The global keymap for Replace state.

 -- Variable: evil-operator-state-map
     The global keymap for Operator-Pending state.

 -- Variable: evil-motion-state-map
     The global keymap for Motion state.

Each state also has a "buffer-local keymap", which is specific to the
current buffer and has precedence over the global keymap.  These maps
may be changed from a mode hook.

 -- Variable: evil-normal-state-local-map
     Buffer-local keymap for Normal state.

 -- Variable: evil-insert-state-local-map
     Buffer-local keymap for Insert state.

 -- Variable: evil-visual-state-local-map
     Buffer-local keymap for Visual state.

 -- Variable: evil-replace-state-local-map
     Buffer-local keymap for Replace state.

 -- Variable: evil-operator-state-local-map
     Buffer-local keymap for Operator-Pending state.

 -- Variable: evil-motion-state-local-map
     Buffer-local keymap for Motion state.

* Menu:

* evil-define-key::


File: evil.info,  Node: evil-define-key,  Up: Keymaps

3.1 'evil-define-key'
=====================

Finally, Evil provides the function 'evil-define-key' for adding state
bindings to a regular keymap.

 -- Function: evil-define-key state keymap key def
     In KEYMAP, create a binding from KEY to DEF in STATE.  STATE is one
     of 'normal', 'insert', 'visual', 'replace', 'operator' and
     'motion'.  The other parameters are like those of 'define-key'.

'evil-define-key' can be used to augment existing modes with state
bindings, as well as create packages for custom bindings.  For example,
the following will create a minor mode 'foo-mode' with Normal state
bindings for the keys 'w' and 'e':

     (define-minor-mode foo-mode
       "Foo mode."
       :keymap (make-sparse-keymap))

     (evil-define-key 'normal foo-mode-map "w" 'bar)
     (evil-define-key 'normal foo-mode-map "e" 'baz)

This minor mode can then be enabled in any buffers where the custom
bindings are desired:

     (add-hook 'text-mode-hook 'foo-mode) ; enable alongside 'text-mode'

If the minor mode is put into its own file 'foo.el' with a '(provide
'foo)' statement, it becomes an Emacs package.


File: evil.info,  Node: Hooks,  Next: Macros,  Prev: Keymaps,  Up: Top

4 Hooks
*******

A "hook" is a list of functions to execute.  Hooks are modified with the
Emacs function 'add-hook'.  Evil provides entry and exit hooks for all
of its states.

 -- Variable: evil-normal-state-entry-hook
     Run when entering Normal state.

 -- Variable: evil-normal-state-exit-hook
     Run when exiting Normal state.

 -- Variable: evil-insert-state-entry-hook
     Run when entering Insert state.

 -- Variable: evil-insert-state-exit-hook
     Run when exiting Insert state.

 -- Variable: evil-visual-state-entry-hook
     Run when entering Visual state.

 -- Variable: evil-visual-state-exit-hook
     Run when exiting Visual state.

 -- Variable: evil-replace-state-entry-hook
     Run when entering Replace state.

 -- Variable: evil-replace-state-exit-hook
     Run when exiting Replace state.

 -- Variable: evil-operator-state-entry-hook
     Run when entering Operator-Pending state.

 -- Variable: evil-operator-state-exit-hook
     Run when exiting Operator-Pending state.

 -- Variable: evil-motion-state-entry-hook
     Run when entering Motion state.

 -- Variable: evil-motion-state-exit-hook
     Run when exiting Motion state.

When these hooks are run, the variables 'evil-next-state' and
'evil-previous-state' hold information about the states being switched
to and from.

 -- Variable: evil-next-state
     The state being switched to.

 -- Variable: evil-previous-state
     The state being switched from.


File: evil.info,  Node: Macros,  Next: Other internals,  Prev: Hooks,  Up: Top

5 Macros
********

Evil is implemented in terms of reusable macros.  Package writers can
use these to define new commands.

* Menu:

* Motions::
* Operators::
* Text objects::
* Types::
* States::


File: evil.info,  Node: Motions,  Next: Operators,  Up: Macros

5.1 Motions
===========

A "motion" is a command which moves the cursor, such as 'w' and 'e'.
Motions are defined with the macro 'evil-define-motion'.  Motions not
defined in this way should be declared with 'evil-declare-motion'.

 -- Function: evil-declare-motion command
     Declare COMMAND to be a motion.  This ensures that it works
     properly in Visual state.

 -- Macro: evil-define-motion motion (count args...) doc keyword-args...
          body...
     Define a movement command MOTION.  A motion can have any number of
     arguments, but the first argument, if any, has a predefined meaning
     as the COUNT.  It is a positive or negative number, or 'nil'.  The
     argument list is followed by the documentation string DOC, which is
     followed by optional keyword arguments:

     ':type TYPE'
          The TYPE determines how the motion works after an operator.
          If TYPE is 'inclusive', then the ending position is included
          in the motion range.  If TYPE is 'line', then the range is
          expanded to linewise positions.  If TYPE is 'block', then the
          range is blockwise.  The default is 'exclusive', which means
          that the range is used as-is.

     ':jump JUMP'
          If JUMP is 't', then the previous position is stored in the
          jump list so it can be restored with 'C-o'.  The default is
          'nil'.

     The keyword arguments are followed by the BODY, which is where the
     motion's behavior is defined.  For instance:

          (evil-define-motion foo-forward (count)
            "Move to the right by COUNT characters."
            :type inclusive
            (forward-char (or count 1)))

     For more examples, you can view the source code for any command
     with 'C-h k'.  For instance, 'evil-goto-line' may be viewed by
     typing 'C-h k G' and following the file link.


File: evil.info,  Node: Operators,  Next: Text objects,  Prev: Motions,  Up: Macros

5.2 Operators
=============

An "operator" is a command which acts on the text moved over by a
motion, such as 'c', 'd' and 'y'.  Operators are defined with the macro
'evil-define-operator'.

 -- Macro: evil-define-operator operator (beg end type args...) doc
          keyword-args... body...
     Define an operator command OPERATOR.  An operator must have at
     least two or three arguments, which have predefined meanings.  BEG
     is the beginning position, END is the ending position, and TYPE, if
     given, is the type of the motion range.  The argument list is
     followed by the documentation string DOC, which is followed by
     optional keyword arguments:

     ':type TYPE'
          Make the input range be a certain TYPE.  For example, an
          operator which only works with whole lines may set TYPE to
          'line'.

     ':motion MOTION'
          Use the motion MOTION instead of reading one from the
          keyboard.  This does not affect the behavior in Visual state,
          where the selection boundaries are used instead.

     ':repeat REPEAT'
          If REPEAT is 't' (the default), then '.' will repeat the
          operator.  If REPEAT is 'nil', then the operator will not be
          repeated.

     ':move-point MOVE-POINT'
          If MOVE-POINT is 't' (the default), then the cursor is
          positioned at the beginning of the range.  If MOVE-POINT is
          'nil', then the original position is preserved.

     ':keep-visual KEEP-VISUAL'
          If KEEP-VISUAL is 't', then the selection is not disabled when
          the operator is run in Visual state; it is up to the operator
          to do this.  The default is 'nil', which means that Visual
          state is exited automatically.

     The keyword arguments are followed by the BODY, which is where the
     operator's actions on BEG and END are defined.  For example,
     'evil-rot13', which is bound to 'g?' and performs ROT13 encryption
     on the text, may be defined as:

          (evil-define-operator evil-rot13 (beg end)
            "ROT13 encrypt text."
            (rot13-region beg end))

     Pressing 'g?w' will encrypt a word by calling 'rot13-region' on the
     text moved over by the 'w' motion.


File: evil.info,  Node: Text objects,  Next: Types,  Prev: Operators,  Up: Macros

5.3 Text objects
================

A "text object" is a special kind of motion which sets a beginning
position as well as an ending position, such as 'iw' and 'a('.  In
Visual state, text objects alter both ends of the selection.  Text
objects are defined with the macro 'evil-define-text-object'.

 -- Macro: evil-define-text-object object (count args...) doc
          keyword-args... body...
     Define a text object OBJECT.  The first argument has a predefined
     meaning as the COUNT: it is a positive or negative number.  The
     argument list is followed by the documentation string DOC, which is
     followed by optional keyword arguments:

     ':type TYPE'
          Use the type TYPE after an operator.  In Visual state, this is
          the type of the selection.

     ':extend-selection EXTEND-SELECTION'
          If EXTEND-SELECTION is 't' (the default), then the text object
          always enlarges the current selection.  If 'nil', then the
          object replaces the selection.

     The keyword arguments are followed by the BODY, which should
     evaluate to a list '(BEG END)' of two positions in the buffer.  For
     example, a text object which selects three characters following the
     current position could be defined as:

          (evil-define-text-object foo (count)
            "Select three characters."
            (list (point) (+ (point) 3)))

Evil provides several functions which return a list of positions, for
use in the definition of a text object.  These functions follow the rule
that a positive COUNT selects text after the current position, while a
negative COUNT selects text before it.

 -- Function: evil-inner-object-range count forward backward
     Return a text range '(BEG END)' of COUNT "inner" text objects
     (e.g., 'iw', 'is').  FORWARD is a function which moves to the end
     of an object, and BACKWARD is a function which moves to the
     beginning.

 -- Function: evil-an-object-range count forward backward
     Return a text range '(BEG END)' of COUNT text objects with
     whitespace (e.g., 'aw', 'as').  FORWARD is a function which moves
     to the end of an object, and BACKWARD is a function which moves to
     the beginning.

 -- Function: evil-paren-range count open close &optional exclusive
     Return a text range '(BEG END)' of COUNT delimited blocks (e.g.,
     'i(', 'a(').  OPEN and CLOSE are characters.  If EXCLUSIVE is
     non-nil, then the delimiters are excluded from the range.  This
     function uses Emacs' syntax table and is only applicable for
     single-character delimiters; use 'evil-regexp-range' to match
     multiple characters.

 -- Function: evil-regexp-range count open close &optional exclusive
     Return a text range '(BEG END)' of COUNT delimited blocks (e.g.,
     'it', 'at').  OPEN and CLOSE are regular expressions.  If EXCLUSIVE
     is non-nil, then the delimiters are excluded from the range.


File: evil.info,  Node: Types,  Next: States,  Prev: Text objects,  Up: Macros

5.4 Types
=========

A "type" is a transformation on a pair of buffer positions.  Evil
defines the types 'exclusive', 'inclusive', 'line' and 'block', which
are used for motion ranges and Visual selection.  Types are defined with
the macro 'evil-define-type'.

 -- Macro: evil-define-type type doc keyword-args...
     Define a type TYPE, described by the documentation string DOC.
     Then follows keyword arguments:

     ':expand EXPAND'
          A function which takes two buffer positions and returns a list
          '(BEG END)' of expanded positions.

     ':contract CONTRACT'
          A function which takes two expanded buffer positions and
          returns a list '(BEG END)' of unexpanded positions.  Optional.

     ':normalize NORMALIZE'
          A function which takes two unexpanded buffer positions and
          returns a list '(BEG END)' of adjusted positions.  Optional.

     ':injective INJECTIVE'
          If 't' (the default), then expansion is one-to-one - i.e.,
          EXPAND followed by CONTRACT always returns the original
          positions.  If 'nil', then several positions may expand to the
          same (for example, the 'line' type is one-to-many as it
          expands to the containing lines).

     Further keywords and functions may be specified.  These are
     understood to be transformations on buffer positions, like EXPAND
     and CONTRACT.


File: evil.info,  Node: States,  Prev: Types,  Up: Macros

5.5 States
==========

States are defined with the macro 'evil-define-state'.  The macro
defines the necessary hooks, keymaps and variables for a state, as well
as a toggle function 'evil-STATE-state' for entering the state, and a
predicate function 'evil-STATE-state-p' which returns 't' when the state
is active, and 'nil' otherwise.

 -- Macro: evil-define-state state doc keyword-args... body...
     Define an Evil state STATE, described by the documentation string
     DOC.  Then follows optional keyword arguments:

     ':tag TAG'
          Mode line indicitor, e.g., '"<T>"'.
     ':message MESSAGE'
          String shown in the echo area.
     ':cursor CURSOR'
          Cursor specification.
     ':enable ENABLE'
          List of other modes and states to enable.  A state may enable
          another state's keymaps in addition to its own.

     This is followed the BODY, which is executed whenever the state is
     enabled or disabled.  The state's predicate function may be used to
     distinguish between the two.


File: evil.info,  Node: Other internals,  Next: GNU Free Documentation License,  Prev: Macros,  Up: Top

6 Other internals
*****************

* Menu:

* Command properties::


File: evil.info,  Node: Command properties,  Up: Other internals

6.1 Command properties
======================

Evil defines "command properties" to store information about commands,
such as whether they should be repeated.  A command property is a
':KEYWORD' with an associated value, e.g., ':repeat nil'.

 -- Function: evil-add-command-properties command &rest properties
     Add PROPERTIES to COMMAND.  The properties should be specified as a
     list of keywords and values:

          (evil-add-command-properties 'my-command :repeat t)

 -- Function: evil-set-command-properties command &rest properties
     Like 'evil-add-command-properties', but resets all previous
     properties.

 -- Function: evil-get-command-property command property
     Return the value of a command property.

 -- Macro: evil-define-command command (args...) doc keyword-args...
          body...
     Define a command with command properties KEYWORD-ARGS.

For setting repeat properties, Evil provides the following functions:

 -- Function: evil-declare-repeat command
     Declare COMMAND to be repeatable.

 -- Function: evil-declare-not-repeat command
     Declare COMMAND to be nonrepeatable.

 -- Function: evil-declare-change-repeat command
     Declare COMMAND to be repeatable by buffer changes rather than
     keystrokes.


File: evil.info,  Node: GNU Free Documentation License,  Prev: Other internals,  Up: Top

Appendix A GNU Free Documentation License
*****************************************

                     Version 1.3, 3 November 2008

     Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
     <http://fsf.org/>

     Everyone is permitted to copy and distribute verbatim copies
     of this license document, but changing it is not allowed.

  0. PREAMBLE

     The purpose of this License is to make a manual, textbook, or other
     functional and useful document "free" in the sense of freedom: to
     assure everyone the effective freedom to copy and redistribute it,
     with or without modifying it, either commercially or
     noncommercially.  Secondarily, this License preserves for the
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     being considered responsible for modifications made by others.

     This License is a kind of "copyleft", which means that derivative
     works of the document must themselves be free in the same sense.
     It complements the GNU General Public License, which is a copyleft
     license designed for free software.

     We have designed this License in order to use it for manuals for
     free software, because free software needs free documentation: a
     free program should come with manuals providing the same freedoms
     that the software does.  But this License is not limited to
     software manuals; it can be used for any textual work, regardless
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     recommend this License principally for works whose purpose is
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  1. APPLICABILITY AND DEFINITIONS

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     A "Modified Version" of the Document means any work containing the
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  2. VERBATIM COPYING

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  4. MODIFICATIONS

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       A. Use in the Title Page (and on the covers, if any) a title
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       C. State on the Title page the name of the publisher of the
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  6. COLLECTIONS OF DOCUMENTS

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     "CC-BY-SA" means the Creative Commons Attribution-Share Alike 3.0
     license published by Creative Commons Corporation, a not-for-profit
     corporation with a principal place of business in San Francisco,
     California, as well as future copyleft versions of that license
     published by that same organization.

     "Incorporate" means to publish or republish a Document, in whole or
     in part, as part of another Document.

     An MMC is "eligible for relicensing" if it is licensed under this
     License, and if all works that were first published under this
     License somewhere other than this MMC, and subsequently
     incorporated in whole or in part into the MMC, (1) had no cover
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     The operator of an MMC Site may republish an MMC contained in the
     site under CC-BY-SA on the same site at any time before August 1,
     2009, provided the MMC is eligible for relicensing.

ADDENDUM: How to use this License for your documents
====================================================

To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
notices just after the title page:

       Copyright (C)  YEAR  YOUR NAME.
       Permission is granted to copy, distribute and/or modify this document
       under the terms of the GNU Free Documentation License, Version 1.3
       or any later version published by the Free Software Foundation;
       with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
       Texts.  A copy of the license is included in the section entitled ``GNU
       Free Documentation License''.

   If you have Invariant Sections, Front-Cover Texts and Back-Cover
Texts, replace the "with...Texts."  line with this:

         with the Invariant Sections being LIST THEIR TITLES, with
         the Front-Cover Texts being LIST, and with the Back-Cover Texts
         being LIST.

   If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
situation.

   If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of free
software license, such as the GNU General Public License, to permit
their use in free software.



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Ref: Overview-Footnote-11440
Node: Installation1668
Ref: Installation-Footnote-12272
Node: Modes and states2322
Node: Settings3375
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Node: Keymaps7647
Node: evil-define-key9509
Node: Hooks10693
Node: Macros12215
Node: Motions12495
Node: Operators14432
Node: Text objects16765
Node: Types19778
Node: States21260
Node: Other internals22359
Node: Command properties22536
Node: GNU Free Documentation License23863

End Tag Table


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